Episode 70

Stukov PTR Patch



    • Bio-Kill Switch (D): Activate to detonate all of Stukov’s Viruses. Each Healing Pathogen heals its target, and each Weighted Pustule does damage and Slows its target by 70% for 2 seconds. Can be cast while Channeling Lurking Arm.
  • Is 16 second cooldown too long?

Basic Abilities

    • Healing Pathogen (Q): Infest an allied Hero with a Healing Pathogen that heals the target for 240 Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds, and a single Healing Pathogen can spread to each allied Hero 1 time.
  • Positioning is crucial for spreading and the initial target will benefit the most from Bio-Kill Switch.
    • Weighted Pustule (W): Hurl a pustule that impacts all enemy Heroes in its path, dealing damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals additional damage upon expiring or being removed.
    • Lurking Arm (E): Channel at a target location, creating an area that Silences enemies inside and deals 144 damage per second to them. Deals 50% reduced damage to non-Heroes. Does not cost Mana while Channeling, and lasts until canceled or interrupted.
  • You can perma-lock a sieged Hammer and they can’t unsiege and run away.

Heroic Abilities

    • Flailing Swipe: Swipe 3 times in front of Stukov over 1.75 seconds, dealing damage to enemies hit and knocking them away. Each swipe is larger than the previous.
    • Massive Shove: Extend Stukov’s arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking damage. Stukov gains 50 Armor while shoving an enemy.
  • Maximum troll potential, but it’s actually pretty good for a 20 second cooldown?
  • Currently healing is way overtuned. I think he’ll be tier S if he releases in his current state. -Bacon
  • Apparently healing was BUGGED and doing double the normal amount. We’ll see his actual power level when he releases.

Hanamura Changes

  • Core life increased from 7 to 8.
  • No more sapper minions. I’m really against this and might go off on a tangent. – balrog
  • Payloads take 255 seconds to respawn (up from 240).
    • Payloads now grant 1200 XP upon completion.
  • Fortification Camp: Turret power-up now prioritize attacking Heroes.
  • Recon Camp: Power-up no longer demounts when using.
  • Support Camp: Largely unchanged in terms of XP and bribe.

Xul Rework

  • Mana/Health Talents at 4/7 replaced with an inferior version.
  • Lane soaking/wave clear ability is largely unchanged.
  • Is his teamfighting better? I think not -Bacon.

Discussion Topics

    • Things Bacon has noticed about Grandmaster players.
      • The number of games they play.
      • Swings in points and rankings.
      • Everyone knows each other.
    • The Matayeo Problem: How do we stop him when the enemy drafts him?
  • Maps
        • Most often played on Hanamura, but it’s his second worst map (Infernal Shrines worst)
        • BoE is his 4th worst and Spider Queen is his 3rd worst.
        • Best is Cursed Hollow and Sky Temple.
  • Heroes to counter
      • Anub’arak.
      • Push heroes: Probius, Zagara, Hammer, Gazlowe.
      • Poke heroes: Hammer, Rexxar, Jaina, Sylvanas (Windrunner), Tracer.

Gankbush Hero of the Week: Anub’arak revisited

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